Wave after wave of enemies, a small move set, and a dodge with real invulnerability frames. Timing beats button mashing.
Controls
| Input | Action |
|---|---|
| A and D or arrow keys | Move left and right |
| J | Light attack |
| K | Heavy attack |
| L | Dodge roll |
How to play
You face continuous waves of enemies on a single flat stage. Each wave adds more attackers and introduces tougher variants. Health does not fully refill between waves, so surviving cleanly matters more than clearing quickly.
Your move set is deliberately small โ a light attack, a heavy attack and a dodge. Everything interesting comes from how you sequence them under pressure.
Positioning is the whole game
The mistake that ends most runs is letting enemies surround you. On a flat stage with attackers approaching from both sides, standing in the middle means taking damage from behind while you swing forward. Keep moving toward one edge so the crowd stacks up on a single side and you only ever defend one direction.
Learn the dodge roll's invulnerability window rather than treating it as a movement option. Rolling through an incoming attack at the right moment takes no damage at all and leaves you behind the enemy with a free heavy attack. Rolling away early just gives up ground you will need later.
Frequently asked questions
Is heavy attack always better?
No. Heavy attacks have a long recovery, and in a crowded wave that recovery is when you get hit. Use light attacks to control the crowd and save heavy attacks for a target you have already staggered.
How do I beat the armoured enemies?
Armoured variants do not flinch from light attacks, so trading hits with them loses. Dodge through their swing and punish the recovery instead.