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๐ŸงŸ Zombie Siege Defense

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Hold a barricade against night after night of attackers. Spend what you earn between waves on walls, guns or repairs.

Controls

InputAction
MouseAim and fire
RReload
1 to 4Switch weapon

How to play

Each night a wave attacks your barricade. You shoot from behind it, and anything that reaches the wall damages it. Between waves you spend the money you earned on repairs, wall upgrades, new weapons or ammunition.

The pressure comes entirely from the spending decisions. Money spent on repairs is money not spent on firepower, and a wave you barely survive costs far more to recover from than one you handle comfortably.

Spend on damage before durability

New players pour money into wall upgrades and then find they cannot kill anything fast enough, so the wall takes damage anyway. Firepower is defensive: an enemy killed at range never touches your barricade. Until your damage output comfortably clears a wave, prioritise weapons and ammunition over wall health.

Repair on a schedule, not in a panic. Patching the wall from ninety percent to full is poor value. Let it wear down to roughly half, then repair in one go, and put everything else into the next weapon tier.

Ad slot: inside the article, well below the game
set adsense.enabled + publisher_id + slots.in_content in site.config.json

Frequently asked questions

Should I ever fully upgrade one weapon?

Usually yes. Spreading money across four half-upgraded weapons leaves you with nothing that can handle the tougher enemies. Pick one primary and commit to it.

What do I do when I run out of ammo mid-wave?

Every run keeps a basic sidearm with unlimited ammunition. It is weak, but retreating to it and aiming for headshots is better than standing still.

  • defense
  • zombies
  • waves
  • upgrades
  • strategy
Ad slot: below the article
set adsense.enabled + publisher_id + slots.footer in site.config.json